Procrastinate your way through HW, but complete it before the deadline. The more you procrastinate, the earlier you can complete it. 


Resources: 

1. Stress Points (SP): core currency/resource generated by clicking

2. Time (Day and hour): the deadline to complete the assignment by; also limiting actions and pacing the game.

3. Energy: each upgrade/activity the player performs takes energy. You regain energy by sleeping.

4. Focus: HW unlocks once you have enough Focus points. You gain Focus by procrastinating more.


Credits:

- Sabble Spirit's video on user interfaces inspired the UI in my game: