Studious Procrastinator
Procrastinate your way through HW, but complete it before the deadline. The more you procrastinate, the earlier you can complete it.
Resources:
1. Stress Points (SP): core currency/resource generated by clicking
2. Time (Day and hour): the deadline to complete the assignment by; also limiting actions and pacing the game.
3. Energy: each upgrade/activity the player performs takes energy. You regain energy by sleeping.
4. Focus: HW unlocks once you have enough Focus points. You gain Focus by procrastinating more.
Credits:
- Sabble Spirit's video on user interfaces inspired the UI in my game:
| Status | In development |
| Platforms | HTML5 |
| Author | lobowicz |
| Made with | Godot |
